So, I got a working title for the game Flip Clock Adventures. I think the title does a good job reflecting the shifting gravity mechanism of the gears. We’ll see if it sticks 🙂 Since the last update, I’ve been working on the final boss and ending cinematic for the game. But for this post, I’d like to share some … Continue Reading →
In this update, I changed the power line from a physical power line to a beam. I did this to make make the power line a less distracting background item. I also updated the look of the power line to have the power permeate/glow through. I also included screenshots of the new pause menu buttons Here are the new screenshots … Continue Reading →
In this update, I added a background layer to the gears. From the last feedback I got, the level design was all around too busy. So adding a stone wall background to the gears helped frame the gear while removing the clutter. I also toned done the brightness of the vines. Here are the new screenshots of the updated world.
I got some feedback from the last screenshots posted that the pixel size of the player and world was too different and should be matched. I was previously scaling the world sprites by 2x (nearest neighbor). This caused the world sprites to have 2x the pixel size than the player, since the player was not scaled. The discrepancy was made … Continue Reading →
I’ve been working on a new game recently and decide to blog the game’s development progress. This is a 2D Mario-Style Platformer with Shifting Gravity that takes place in and around a magical clock in the sky. The gears of the clock create gravity fields which attract the player towards the gears. The gravity field allows the player to explore … Continue Reading →